Detailed report of Exode game pre-sale items

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Yesterday, Excode opened the pre-sale on time, and there were 13 items in total. Of your limited funds, which one should you choose to participate in the pre-sale. I report detailed information on 13 items for your reference!

If you are interested in participating in the pre-sale, please use the following link, and please fill in fc98650 in the Referral code column, thank you!

Exode official website

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昨日excode 准时开启了预售,预售共有13项物品。在你有限的资金中,你应该选择哪一种参与预售。我对13项物品的具体信息进行详细报道供您参考!

如果你有意参与预售请使用以下链接,并请您在Referral code 一栏填写fc98650,谢谢!

Exode 官网

Category name total number to be sold price(usd) description
Starters Navy Lieutenant 20000 5 "About EXODE Starters: EXODE Starters have all the cards required to launch a game in EXODE and acquire a colony. They include a Ship card and an Origin card and some useful assets.
The Navy Lieutenant has the advantage of his military crew - more disciplined and effective than civilians but also carrying more weapons in case problems arise. A combat frigate also makes it the most capable in space combat.
Solo roles:
Evacuations with fights, space combat missions, ground exploration.
Team roles:
Space combat support (giving time for teammates to escape), or defeating aliens. "
Ark Scientist 20000 5 "About EXODE Starters: EXODE Starters have all the cards required to launch a game in EXODE and acquire a colony. They include a Ship card and an Origin card and some useful assets.
The Ark Scientist has a ship equipped with laboratories and fauna and flora preservation capabilities. The ship has a scientific crew, low passenger capacity, and is a bit fragile, but the boost to research and morale should be invaluable.
Solo roles:
Planetary research, selling inventions to player market.
Team roles:
Medical help, invention sharing."" "
Elected Leader 20000 5 "About EXODE Starters: EXODE Starters have all the cards required to launch a game in EXODE and acquire a colony. They include a Ship card and an Origin card and some useful assets.
The Elected Leader begins with the highest legitimacy and influence skills. This Origin also has a quite acceptable passenger capacity on its Diplomatic Shuttle and a dedicated civilian crew.
Solo roles:
Large colony management, educating new citizens.
Team roles:
Supporting others with production and citizens, and accepting outsiders. "
Triple pack 10000 10 "About EXODE Starters: EXODE Starters have all the cards required to launch a game in EXODE and acquire a colony. They include a Ship card and an Origin card and some useful assets.
This pack features all three previous Origins and their entire Starters, guaranteeing more game options and pleasure in EXODE. "
Boosters Boosters Unlimited 2 15 random cards

Category name total number to be sold price(usd) description
Support Escort -Vega Security 2500 10 "Support Cards are launch bonuses that you can trigger during Evacuation.
Escort ships such as Vega Security are assets available during the Evacuation Scene. Vega is made of elite fighter pilots which can survive long when not outnumbered.
After selecting this card when starting a new game, you may decide to call Vega elite squadron for support. They will deploy to your station and defend it to their last breath.
Calling them for assistance will place the card on cooldown for a few hours, more if the squadron gets destroyed. (but the card never gets lost and can be used later)"
Escort -Ion Guards 2500 10 "Support Cards are launch bonuses that you can trigger during Evacuation.
Escort ships such as the Ion Guards are assets available during the Evacuation Scene. Ion Guards has capable sturdy frigates to act as shield buffers.
After selecting this card when starting a new game, you may decide to call for Ionguards to warp in. They will deploy to your station and help space defenses withstand the assault.
Calling them for assistance will place the card on cooldown for a few hours, more if the squadron gets destroyed. (but the card never gets lost and can be used later)"
Resource Crates by Tom Settlers 2500 10 "Support Cards are launch bonuses that you can trigger during Evacuation.
Resource crates can be selected as bonuses when starting a new game. They will guarantee that your cargo hold will begin with these resources stored.
This means less resources to retrieve during evacuation and more time dedicated to passengers and refueling.
Tom Settlers has been accompanying colonization efforts for a long time. Colonization essentials have the basic requirements to settle a few men on almost any planet. Activating the card connects it to your current game, losing evacuation will place it on cooldown."

Category name total number to be sold price(usd) description
Contract Weapon Drops Contract, by Rekatron 1600 40 "This contract from Rekatron Corporation guarantees 10 weapon cards dropped to your account every week, with possible Epic unique weapons. The drops start as soon as the game opens door for the Evacuation scene end April.
Rekatron specializes on 'offensive defense' so you'll find many unique personal weapons. They are ideal for for defending against planetary beasts or a ground attack.
The lifetime contracts are expensive but give unique equipment which cannot be found in boosters or after presale. They are high in demand but in extremely low supply, with only 800 of them available on March 29th (and 800 more released at higher price later)."
We are Premium Buddies, by Tom Settlers 1600 40 "This contract from Tom Settlers is extremely important for colonization gameplay as it provides the most essentials (such as a water-hydrogen converter or other niceties of the 24th century).
Alternative equipment can be found in boosters, but Tom Settlers deliveries ensures you always get something to send to the colony you want (or to friends you have, or guildmates in need of equipment).
We believe Tom can make you 'all set' for colonization, stockpiling colonization resources for 'the big day'!
Just like Rekatron Weapon Drops, this is a lifetime contrat, expensive but high in demand. Only 800 of them available on March 29th (and 800 more released at higher price later)."
Syndicate Sponsorship 350 80 "The last and most interesting or all contracts, and possibly of the entire alpha collection, is the Syndicate Contract.
Syndicate Contract gives you 3 drops per week with have high chances of being unique epic drops:

  • Yakuza ships; hi-tech combat ships adapted to stealthy and deadly combat.
  • Syndicate Hackers, who are among the best.
  • Implants, Narcotics, Holomovies, Yakuza crew, Geishas, researchers...
  • Or the legendary Kumicho, their leader, who will boost all other Syndicate members.
    Syndicate sponsorship is in extremely low supply, with only 350 cards on March 29th and 350 more released later."

Category name total number to be sold price(usd) description
Sp.crew Kilbot KB-119, Assassin Android 1000 20 "Robot crew are autonomous, they do not sleep, they do not rebel, and they always obey to the best of their ability.
The 'Kilbot' KB-119 is a 'killer machine,' something you certainly want on your side. You can add it to your crew when starting a new game, replacing a default crew member.
The KB-119 will support your officers in their tasks. In 'Kill mode', KB-119 uses several energy and projectile weapons but is by default on its safer, 'Peace mode'.
Once in a colony, KB-119 can receive three tasks: escort your officers on mission, protect your buildings (or yourself) or be more direct with disobedient members"
Galvin-4 Diplomatic Droid 1000 20 "Robot crew are autonomous, they do not sleep, they do not rebel, and they always obey to the best of their ability.
The Galvin-4 Diplomatic Droid sells itself as a must-have. During evacuation, he can assist your Officers or receive orders to 'scan' passengers. Scanning will give you accurate information about thema, allowing you to make better picks.
In colony management, Galvin-4 reveals itself as a critical asset as he can be sent to entertain other citizens, guaranteeing a better morale. The robot is also reputed to be 'quick to fix' if a citizen became angry with it."



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