RE: Sorare.com | News & Off-Season Strategy!

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Since there is constant inflation of player cards it makes most of them by default less valuable over time

THIS. I learned this the hard way.



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I still kind of hope there will be a point at least for Splinterlands when older cards become 'crazy expensive' again. If there is another adoption wave the Demand > Supply might cause this even though I'm not counting on it. The idea also is that you buy something once and profit from it by getting rewards forever after also is just not realistic. The companies behind these games wanting and having to make profit will always make it hard for players to actually get more out of it unless they get in early and sell at the top. Good lessons learned for sure.

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