RE: Splinterlands | Moving Beyond Ponzinomics !

avatar

You are viewing a single comment's thread:

The value proposition comes from owning assets and being able to sell which on it's own doesn't really produce earnings. In the end, it just needs to be a game where players are willing to spend money on without the expectation or need to earn. Something else that could bring in outside money to give value to players are advertisements. It in a way already exists with the tournaments but it would be nice to have during the waiting screens.

I still kind of want to buy cards to have fun with but it has been made impossible from a financial point of view (especially during the bull market where everything else is going up). The fact that cards become nearly useless over time the way things are set up now is a big issue. One of the reasons many were willing to invest is that idea of Magic The Gathering that some of the old cards that are really rare over time increase in value. That concept for Splinterlands has been broken.

I'm also interested to see how it all plays out!



0
0
0.000
1 comments
avatar

One of the reasons many were willing to invest is that idea of Magic The Gathering that some of the old cards that are really rare over time increase in value. That concept for Splinterlands has been broken.

Yeah, it's pretty crazy how much money I've lost on Splinterlands cards. 😭

0
0
0.000